M:tG card similarity search
2W · Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}
| Name | Mana | Type | Text |
|---|---|---|---|
| Emeria Shepherd | 5WW | Creature — Angel | Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. 4/4 |
| Drake Umbra | 4U | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| A-Cosmos Charger | 2U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {U} 3/2 |
| Cosmos Charger | 3U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
| Aether Membrane | 1RR | Creature — Wall | Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
| Case of the Market Melee | 1R | Enchantment — Case | When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets. |
| Moment's Peace | 1G | Instant | Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Taii Wakeen, Perfect Shot | RW | Legendary Creature — Human Mercenary | Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. 2/3 |
| Desperate Stand | RW | Sorcery | Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. |
| Robber of the Rich | 1R | Creature — Human Archer Rogue | Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |