M:tG card similarity search
2W · Artifact — Equipment
Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}
| Name | Mana | Type | Text |
|---|---|---|---|
| The Countdown Is at One | 3RR | Sorcery | Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. |
| Proper Laboratory Attire | 1 | Artifact — Equipment | Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2} |
| Gigantoplasm | 3U | Creature — Shapeshifter | You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X." 0/0 |
| Yidaro, Wandering Monster | 5RR | Legendary Creature — Dinosaur Turtle | Trample, haste Cycling {1}{R} When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.) 8/8 |
| Disharmony | 2R | Instant | Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. |
| Skyway Robber | 3U | Creature — Bird Rogue | Flying Escape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost." 3/3 |
| Wild-Magic Sorcerer | 3R | Creature — Orc Shaman | The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/3 |
| Fit of Rage | 1R | Sorcery | Target creature gets +3/+3 and gains first strike until end of turn. |
| Kindled Fury | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. |
| Precise Strike | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. |