M:tG card similarity search
3GG · Creature — Elemental
When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard. 6/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Fire Snake | 4R | Creature — Snake | When Fire Snake dies, destroy target land. 3/1 |
| Pyromancy | 2RR | Enchantment | {3}, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card. |
| Shattered Dreams | B | Sorcery | Target opponent reveals their hand. You choose an artifact card from it. That player discards that card. |
| Trace of Abundance | R/WG | Enchantment — Aura | Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
| Mythos of Vadrok | 2RR | Sorcery | Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. |
| Flamewar, Brash Veteran | 1BR | Legendary Artifact Creature — Robot | More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.) Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery. {1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand. 3/2 |
| The Ring Goes South | 3G | Sorcery | The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. |
| Herald of Vengeance | 3WW | Creature — Angel | Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5 |
| Strongarm Tactics | 1B | Sorcery | Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. |
| Environmental Sciences | 2 | Sorcery — Lesson | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. |