M:tG card similarity search
4GG · Creature — Wolf
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. 4/4
Name | Mana | Type | Text |
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Staff of the Wild Magus | 3 | Artifact | Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life. |
Rampage of the Valkyries | 3WB | Enchantment | When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature. |
Soul of Migration | 5WW | Creature — Elemental | Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/4 |
Kinzu of the Bleak Coven | 4B | Legendary Creature — Phyrexian Vampire | Flying Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.) 5/4 |
Primal Order | 2GG | Enchantment | At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control. |
Ghoulish Procession | 1B | Enchantment | Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) |
Domri, Chaos Bringer | 2RG | Legendary Planeswalker — Domri | [+1]: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) [−3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [−8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." Loyalty 5 |
Soul of Emancipation | 4GWU | Creature — Avatar | When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. 5/7 |
Gut, True Soul Zealot | 2R | Legendary Creature — Goblin Shaman | Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.) 2/2 |
Arterial Alchemy | 2R | Enchantment | When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |