Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Holdout Settlement

· Land

{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Frontier Warmonger 3RCreature — Human Warrior Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4
Silkbind Faerie 2W/UCreature — Faerie Rogue Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.) 1/3
Seize the Day 3RSorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vintara Snapper GGCreature — Turtle Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2
Bamboozling Beeble UCreature — Beeble Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. 1/1
Galecaster Colossus 5UUCreature — Giant Wizard Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand. 5/6
Early Harvest 1GGInstant Target player untaps all basic lands they control.
Workhorse 6Artifact Creature — Horse Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {C}. 0/0
Temporal Trespass 8UUUSorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
Steelfin Whale 5UCreature — Whale Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact enters the battlefield under your control, untap Steelfin Whale. 3/4
Page 300