M:tG card similarity search
· Land
{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Forgotten Sentinel | 4 | Artifact Creature — Golem | Forgotten Sentinel enters the battlefield tapped. 4/3 |
| Rusted Sentinel | 4 | Artifact Creature — Golem | Rusted Sentinel enters the battlefield tapped. 3/4 |
| Merseine | 2UU | Enchantment — Aura | Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. |
| Spreading Insurrection | 4R | Sorcery | Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
| Syphon Sliver | 2B | Creature — Sliver | Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) 2/2 |
| Thundermare | 5R | Creature — Elemental Horse | Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5 |
| Rogue's Passage | Land | {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. | |
| Spoils of Evil | 2B | Instant | For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life. |
| Far Traveler | 2W | Legendary Enchantment — Background | Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." |
| Bellowing Tanglewurm | 3GG | Creature — Wurm | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4 |