M:tG card similarity search
· Land
{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Riptide | U | Instant | Tap all blue creatures. |
| Training Grounds | U | Enchantment | Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. |
| Wall of Fortune | 1U | Artifact Creature — Wall | Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4 |
| Simian Spirit Guide | 2R | Creature — Ape Spirit | Exile Simian Spirit Guide from your hand: Add {R}. 2/2 |
| Vodalian War Machine | 1UU | Creature — Wall | Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 |
| Dungeon Map | 3 | Artifact | {T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
| Covetous Urge | U/BU/BU/BU/B | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
| Psychic Intrusion | 3UB | Sorcery | Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
| Treasonous Ogre | 3R | Creature — Ogre Shaman | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}. 2/3 |
| Okina, Temple to the Grandfathers | Legendary Land | {T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn. |