Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hold for Ransom

1W · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

Similar cards

Color identity:
NameManaTypeText
Laccolith Rig REnchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Paths of Tuinvale 1UInstant Choose one or both — • Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast." • Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast."
Skemfar Elderhall Land Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Cephalid Looter 2UCreature — Cephalid Rogue {T}: Target player draws a card, then discards a card. 2/1
Quicksilver Wall 2UCreature — Wall Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. 1/6
Fury Sliver 5RCreature — Sliver All Sliver creatures have double strike. 3/3
Bone Dancer 1BBCreature — Zombie Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2
Tawnos Endures WInstant Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Spectral Sailor UCreature — Spirit Pirate Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. 1/1
Suffocation 1UInstant Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
Page 343