M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
| Name | Mana | Type | Text |
|---|---|---|---|
| Zhulodok, Void Gorger | 5C | Legendary Creature — Eldrazi | Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/4 |
| Burning-Tree Vandal | 2R | Creature — Human Rogue | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. 2/1 |
| Dreadmaw's Ire | R | Instant | Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." |
| Quag Sickness | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 for each Swamp you control. |
| Manifold Key | 1 | Artifact | {1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn. |
| Roving Harper | 2W | Creature — Elf Scout | When Roving Harper enters the battlefield, draw a card. 2/2 |
| Grave Servitude | 1B | Enchantment — Aura | You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black. |
| Fairgrounds Patrol | 1W | Creature — Human Soldier | {1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. 2/1 |
| Silver Shroud Costume | 2 | Artifact — Equipment | Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3} |
| Winged Boots | 1U | Artifact — Equipment | Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1} |