M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
| Name | Mana | Type | Text |
|---|---|---|---|
| Aether Storm | 3U | Enchantment | Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. |
| Stone Catapult | 4B | Creature — Human Soldier | {T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared. 1/2 |
| Steelclad Spirit | 1U | Creature — Spirit | Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3 |
| Serpent of the Endless Sea | 4U | Creature — Serpent | Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island. */* |
| Fungal Fortitude | 1B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control. |
| Vile Redeemer | 2G | Creature — Eldrazi | Devoid (This card has no color.) Flash When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C}." 3/3 |
| Signal Pest | 1 | Artifact Creature — Pest | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach. 0/1 |
| Mire Blight | B | Enchantment — Aura | Enchant creature When enchanted creature is dealt damage, destroy it. |
| Mortal Wound | G | Enchantment — Aura | Enchant creature When enchanted creature is dealt damage, destroy it. |
| Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |