M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Zhur-Taa Goblin | RG | Creature — Goblin Berserker | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) 2/2 |
| Absolute Law | 1W | Enchantment | All creatures have protection from red. |
| Grappling Hook | 4 | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} |
| Goblin Grappler | R | Creature — Goblin | Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 1/1 |
| Peri Brown | 3W | Legendary Creature — Human | The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3 |
| Two-Headed Giant | 2RR | Creature — Giant Warrior | Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. 4/4 |
| Mardu Scout | RR | Creature — Goblin Scout | Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/1 |
| Goblin Mountaineer | R | Creature — Goblin Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
| Goblin Patrol | R | Creature — Goblin | Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/1 |
| Marsh Goblins | BR | Creature — Goblin | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |