Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hobble

2W · Enchantment — Aura

Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.

Similar cards

Color identity:
NameManaTypeText
Helm of the Ghastlord 3U/BEnchantment — Aura Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Ghoulflesh BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Guardian's Magemark 2WEnchantment — Aura Flash Enchant creature Creatures you control that are enchanted get +1/+1.
Infinite Reflection 5UEnchantment — Aura Enchant creature When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Subterranean Scout 1RCreature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1
Calix, Guided by Fate 1GWLegendary Enchantment Creature — Human Druid Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn. 2/2
Turf Wound 2RInstant Target player can't play lands this turn. Draw a card.
Abu Ja'far WCreature — Human When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Seismic Shift 3RSorcery Destroy target land. Up to two target creatures can't block this turn.
Page 124