M:tG card similarity search
2 · Artifact
Creatures you control are Slivers in addition to their other creature types.
| Name | Mana | Type | Text |
|---|---|---|---|
| Topan Ascetic | 2G | Creature — Human Monk | Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. 2/2 |
| Horned Kavu | RG | Creature — Kavu | When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. 3/4 |
| Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
| Seascape Aerialist | 4U | Creature — Merfolk Wizard Ally | Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3 |
| Dwynen, Gilt-Leaf Daen | 2GG | Legendary Creature — Elf Warrior | Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. 3/4 |
| Ghostflame Sliver | BR | Creature — Sliver | All Slivers are colorless. 2/2 |
| Dowsing Device | 1R | Artifact | Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts. |
| Thirsting Bloodlord | 2BB | Creature — Vampire | Other Vampires you control get +1/+1. 3/3 |
| Changeling Berserker | 3R | Creature — Shapeshifter | Changeling (This card is every creature type.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) 5/3 |
| The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |