Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hithlain Rope

2 · Artifact

Hithlain Rope can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.

Similar cards

Color identity:
NameManaTypeText
A-Tatyova, Steward of Tides GGULegendary Creature — Merfolk Druid Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. 4/4
Tatyova, Steward of Tides GGULegendary Creature — Merfolk Druid Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. 3/3
Lost in Thought 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Stonefare Crocodile 2GCreature — Crocodile {2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 3/2
Ember Gale 3RSorcery Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Sylvan Echoes GEnchantment Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Impending Disaster 1REnchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
The Master, Mesmerist 2UBLegendary Creature — Time Lord Rogue {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3
Thoughtleech GGEnchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Mirran Safehouse 3Artifact As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
Page 299