Card Codex

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17 May 2024: Card library updated.

History of Benalia

1WW · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Cyclical Evolution 3GGSorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Elder of Laurels 2GCreature — Human Advisor {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 2/3
Pious Wayfarer WCreature — Human Scout Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 1/2
Gold-Forge Garrison Land (Transforms from Golden Guardian.) {T}: Add two mana of any one color. {4}, {T}: Create a 4/4 colorless Golem artifact creature token.
Predatory Advantage 3RGEnchantment At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
The Sea Devils 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
Rampaging Brontodon 5GGCreature — Dinosaur Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. 7/7
Huntmaster Liger 3WCreature — Cat Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. 3/4
Raiding Party 2REnchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Sickle Dancer 2BCreature — Human Warrior Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2
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