M:tG card similarity search
· Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Name | Mana | Type | Text |
---|---|---|---|
Frostfist Strider | 3UU | Creature — Elemental Giant | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/4 |
Hall of Storm Giants | Land | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | |
Minas Morgul, Dark Fortress | Legendary Land | Minas Morgul, Dark Fortress enters the battlefield tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) | |
Imposing Sovereign | 1W | Creature — Human Noble | Creatures your opponents control enter the battlefield tapped. 2/1 |
Blinkmoth Well | Land | {T}: Add {C}. {2}, {T}: Tap target noncreature artifact. | |
Door to Nothingness | 5 | Artifact | Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. |
Kinjalli's Sunwing | 2W | Creature — Dinosaur | Flying Creatures your opponents control enter the battlefield tapped. 2/3 |
Cabal Coffers | Land | {2}, {T}: Add {B} for each Swamp you control. | |
Drownyard Temple | Land | {T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. | |
Heavy Infantry | 4W | Creature — Human Soldier | When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4 |