M:tG card similarity search
WB · Creature — Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Phantom Centaur | 2GG | Creature — Centaur Spirit | Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0 |
| Pyromancer's Swath | 2R | Enchantment | If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand. |
| Font of Agonies | B | Enchantment | Whenever you pay life, put that many blood counters on Font of Agonies. {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature. |
| Akoum Battlesinger | 1R | Creature — Human Berserker Ally | Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. 1/1 |
| Kor Chant | 2W | Instant | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
| Kor Dirge | 2B | Instant | All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
| Gor Muldrak, Amphinologist | 1GU | Legendary Creature — Human Scout | You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. 3/2 |
| Consign to Dream | 2U | Instant | Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. |
| Knotvine Paladin | GW | Creature — Human Knight | Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. 2/2 |
| Wake of Destruction | 3RRR | Sorcery | Destroy target land and all other lands with the same name as that land. |