Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

High Noon

1W · Enchantment

Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Barbarian Bully 2RCreature — Human Barbarian Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn. 2/2
Resolute Survivors 1RWCreature — Human Warrior You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life. 3/3
Creeping Bloodsucker 1BCreature — Vampire At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2
Flameblade Angel 4RRCreature — Angel Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. 4/4
Dosan the Falling Leaf 1GGLegendary Creature — Human Monk Players can cast spells only during their own turns. 2/2
Rumbling Aftershocks 4REnchantment Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
Blood Cultist 1BRCreature — Human Wizard {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1
Niv-Mizzet, the Firemind 2UURRLegendary Creature — Dragon Wizard Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4
Conductive Current RRRSorcery Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
Balefire Liege 2R/WR/WR/WCreature — Spirit Horror Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. 2/4
Page 134