Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

High Ground

W · Enchantment

Each creature you control can block an additional creature each combat.

Similar cards

Color identity:
NameManaTypeText
Haunting Misery 1BBSorcery As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.
Hada Spy Patrol 1UCreature — Human Rogue Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked. 1/1
Samite Elder 2WCreature — Human Cleric {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. 1/2
Heroism 2WEnchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Summer Bloom 1GSorcery You may play up to three additional lands this turn.
Kaldra Compleat 7Legendary Artifact — Equipment Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}
Grisly Spectacle 2BBInstant Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Giada, Font of Hope 1WLegendary Creature — Angel Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell. 2/2
Tunnel of Love Artifact — Attraction Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Ravenous Pursuit 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
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