Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

High Ground

W · Enchantment

Each creature you control can block an additional creature each combat.

Similar cards

Color identity:
NameManaTypeText
Golden Ratio 1GUSorcery Draw a card for each different power among creatures you control.
Jhessian Infiltrator GUCreature — Human Rogue Jhessian Infiltrator can't be blocked. 2/2
Sentinel of the Eternal Watch 5WCreature — Giant Soldier Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls. 4/6
Taken by Nightmares 2BBInstant Exile target creature. If you control an enchantment, scry 2.
Swarm Surge 2BSorcery Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Consuming Rage Sorcery Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
Kor Castigator 1WCreature — Kor Wizard Ally Kor Castigator can't be blocked by Eldrazi Scions. 3/1
Liquid Fire 4RRSorcery As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Exotic Pets 1WUInstant Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Arterial Alchemy 2REnchantment When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
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