M:tG card similarity search
W · Enchantment
Each creature you control can block an additional creature each combat.
| Name | Mana | Type | Text |
|---|---|---|---|
| Thassa, God of the Sea | 2U | Legendary Enchantment Creature — God | Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn. 5/5 |
| Angelic Voices | 2WW | Enchantment | Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. |
| Guise of Fire | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able. |
| Oak Street Innkeeper | 2G | Creature — Elf | As long as it's not your turn, tapped creatures you control have hexproof. 1/2 |
| Master of Arms | 2W | Creature — Human Soldier | First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2 |
| Voltage Surge | R | Instant | As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead. |
| Barbed-Back Wurm | 4B | Creature — Wurm | {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. 4/3 |
| Twists and Turns | G | Enchantment | If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. |
| Scion of Oona | 2U | Creature — Faerie Soldier | Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1 |
| Witch-king of Angmar | 3BB | Legendary Creature — Wraith Noble | Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. 5/3 |