Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hidetsugu Consumes All

1BR · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Radagast, Wizard of Wilds 2GULegendary Creature — Avatar Wizard Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. 3/5
Hero's Demise 1BInstant Destroy target legendary creature.
Paladin of Predation 5GGCreature — Phyrexian Knight Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) Paladin of Predation can't be blocked by creatures with power 2 or less. 6/7
Mindshrieker 1UCreature — Spirit Bird Flying {2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value. 1/1
Ill-Timed Explosion 2URSorcery Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Serra Redeemer 3WWCreature — Angel Soldier Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4
Slimy Dualleech 3BCreature — Leech At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. 2/4
Rashmi, Eternities Crafter 2GULegendary Creature — Elf Druid Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. 2/3
Ravenloft Adventurer 3BCreature — Human Rogue Assassin When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4
Wash Out 3USorcery Return all permanents of the color of your choice to their owners' hands.
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