M:tG card similarity search
1BR · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Radagast, Wizard of Wilds | 2GU | Legendary Creature — Avatar Wizard | Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. 3/5 |
| Hero's Demise | 1B | Instant | Destroy target legendary creature. |
| Paladin of Predation | 5GG | Creature — Phyrexian Knight | Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) Paladin of Predation can't be blocked by creatures with power 2 or less. 6/7 |
| Mindshrieker | 1U | Creature — Spirit Bird | Flying {2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value. 1/1 |
| Ill-Timed Explosion | 2UR | Sorcery | Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. |
| Serra Redeemer | 3WW | Creature — Angel Soldier | Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4 |
| Slimy Dualleech | 3B | Creature — Leech | At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. 2/4 |
| Rashmi, Eternities Crafter | 2GU | Legendary Creature — Elf Druid | Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. 2/3 |
| Ravenloft Adventurer | 3B | Creature — Human Rogue Assassin | When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4 |
| Wash Out | 3U | Sorcery | Return all permanents of the color of your choice to their owners' hands. |