M:tG card similarity search
1G · Creature — Human Druid
Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Copper Myr | 2 | Artifact Creature — Myr | {T}: Add {G}. 1/1 |
| Gold Myr | 2 | Artifact Creature — Myr | {T}: Add {W}. 1/1 |
| Iron Myr | 2 | Artifact Creature — Myr | {T}: Add {R}. 1/1 |
| Leaden Myr | 2 | Artifact Creature — Myr | {T}: Add {B}. 1/1 |
| Palladium Myr | 3 | Artifact Creature — Myr | {T}: Add {C}{C}. 2/2 |
| Silver Myr | 2 | Artifact Creature — Myr | {T}: Add {U}. 1/1 |
| Nefarious Imp | 2B | Creature — Imp | Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
| Twilight Shepherd | 3WWW | Creature — Angel | Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5 |
| An-Havva Township | Land | {T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}. | |
| Aysen Abbey | Land | {T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}. |