Card Codex

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17 May 2024: Card library updated.

Hidden Herbalists

1G · Creature — Human Druid

Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2

Similar cards

Color identity:
NameManaTypeText
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Twin-Silk Spider 2GCreature — Spider Reach When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach. 1/2
Meddling Kids 2WUCreature — Human Child As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast. 2/3
Ardent Elementalist 3RCreature — Human Shaman When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. 2/1
Devastation Tide 3UUSorcery Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Narrow Escape 2WInstant Return target permanent you control to its owner's hand. You gain 4 life.
Consign 1UInstant Return target nonland permanent to its owner's hand.
Disperse 1UInstant Return target nonland permanent to its owner's hand.
Steam Clean 1USorcery — Adventure Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Void Snare USorcery Return target nonland permanent to its owner's hand.
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