M:tG card similarity search
2G · Creature — Human Warrior
Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. {T}: Add X mana of any one color, where X is Heronblade Elite's power. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Steadfast Sentinel | 3W | Creature — Human Cleric | Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3 |
| Thran Quarry | Land | At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color. | |
| Murasa Pyromancer | 4RR | Creature — Human Shaman Ally | Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. 3/2 |
| Sauroform Hybrid | 1G | Creature — Human Lizard Warrior | {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) 2/2 |
| Baldin, Century Herdmaster | 4WW | Legendary Creature — Human Warrior | As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. 0/7 |
| Sunrise Seeker | 4W | Creature — Human Scout | Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |
| Benalish Faithbonder | 1W | Creature — Human Cleric | Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3 |
| Scene of the Crime | Artifact Land — Clue | Scene of the Crime enters the battlefield tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice Scene of the Crime: Draw a card. | |
| Dying Wish | 1B | Enchantment — Aura | Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power. |
| Felisa, Fang of Silverquill | 2WB | Legendary Creature — Vampire Wizard | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. 3/2 |