M:tG card similarity search
2RW · Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Name | Mana | Type | Text |
---|---|---|---|
Waterwind Scout | 2U | Creature — Merfolk Scout | Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2 |
Konda's Hatamoto | 1W | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) 1/2 |
Thundering Ceratok | 4G | Creature — Rhino | Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. 4/5 |
Ulrich's Kindred | 2R | Creature — Wolf | Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. 3/2 |
Elspeth Resplendent | 3WW | Legendary Planeswalker — Elspeth | [+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying. Loyalty 5 |
Victory | 2W | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. |
The Shire | Legendary Land | The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. | |
Dream Trawler | 2WWUU | Creature — Sphinx | Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5 |
Swarm Shambler | G | Creature — Fungus Beast | Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on Swarm Shambler. 0/0 |
Gloomwidow's Feast | 3G | Instant | Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.) |