M:tG card similarity search
2R · Creature — Human Soldier
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Snow Fortress | 5 | Artifact Creature — Wall | Defender (This creature can't attack.) {1}: Snow Fortress gets +1/+0 until end of turn. {1}: Snow Fortress gets +0/+1 until end of turn. {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. 0/4 |
| Army of Allah | 1WW | Instant | Attacking creatures get +2/+0 until end of turn. |
| Morale | 1WW | Instant | Attacking creatures get +1/+1 until end of turn. |
| Trumpet Blast | 2R | Instant | Attacking creatures get +2/+0 until end of turn. |
| The Howling Abomination | 3RG | Legendary Creature — Human Beast Warrior | Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5 |
| Seedtime | 1G | Instant | Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn. |
| Efreet Weaponmaster | 3URW | Creature — Efreet Monk | First strike When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3 |
| Merfolk Cave-Diver | 2U | Creature — Merfolk Scout | Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4 |
| Battlefield Thaumaturge | 1U | Creature — Human Wizard | Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. 2/1 |
| Reckless Stormseeker | 2R | Creature — Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |