M:tG card similarity search
1G · Creature — Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
| A-Ellywick Tumblestrum | 2GG | Legendary Planeswalker — Ellywick | [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Loyalty 4 |
| Ellywick Tumblestrum | 2GG | Legendary Planeswalker — Ellywick | [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Loyalty 4 |
| Nighteyes the Desecrator | Legendary Creature — Rat Wizard | {4}{B}: Put target creature card from a graveyard onto the battlefield under your control. 4/2 | |
| Agent of Raffine | U | Creature — Human Rogue | {2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down. 1/2 |
| Eligeth, Crossroads Augur | 4UU | Legendary Creature — Sphinx | Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6 |
| Saiba Syphoner | 2UU | Creature — Human Ninja | Flash This spell costs {2} less to cast if there are no instant or sorcery cards in your hand. When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand. If Saiba Syphoner would die, shuffle it into your library instead. 2/2 |
| Mary O'Kill | 5B/R | Legendary Creature — Human Villain | {1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) 5/5 |
| Fastbond | G | Enchantment | You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. |
| Elvish Soultiller | 3GG | Creature — Elf Mutant | When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. 5/4 |