Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hermit Druid

1G · Creature — Human Druid

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1

Similar cards

Color identity:
NameManaTypeText
Richard Garfield, Ph.D. 3UULegendary Creature — Human Designer You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.) 2/2
King Crab 4UUCreature — Crab {1}{U}, {T}: Put target green creature on top of its owner's library. 4/5
Connecting the Dots 1REnchantment Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
Ranger's Path 3GSorcery Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Gloom Surgeon 1BCreature — Spirit If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. 2/1
Petals of Insight 4USorcery — Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Thran Spider 3Artifact Creature — Spider Reach When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token. {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/4
Lost to Legend WWInstant Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Circle of the Land Druid 1GCreature — Gnome Druid When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 1/1
Sinister Waltz 3BRSorcery Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
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