M:tG card similarity search
G · Creature — Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Glyph of Delusion | U | Instant | Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." |
| Restless Anchorage | Land | Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. | |
| Druidic Ritual | 2G | Sorcery | You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) |
| Provoke | 1G | Instant | Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
| Trial of Knowledge | 3U | Enchantment | When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. |
| Gilt-Leaf Ambush | 2G | Tribal Instant — Elf | Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
| Jund Panorama | Land | {T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. | |
| Lake of the Dead | Land | If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}. | |
| Darkwater Egg | 1 | Artifact | {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card. |
| Mossfire Egg | 1 | Artifact | {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G}. Draw a card. |