Card Codex

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17 May 2024: Card library updated.

Heralds of Tzeentch

4U · Creature — Demon

Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3

Similar cards

Color identity:
NameManaTypeText
Dragon Whisperer RRCreature — Human Shaman {R}: Dragon Whisperer gains flying until end of turn. {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. Formidable — {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater. 2/2
Firewing Phoenix 3RCreature — Phoenix Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 4/2
Storm Spirit 3GWUCreature — Elemental Spirit Flying {T}: Storm Spirit deals 2 damage to target creature. 3/3
Soulflayer 4BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. 4/4
Telethopter 4Artifact Creature — Thopter Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1
Xira Arien BRGLegendary Creature — Insect Wizard Flying {B}{R}{G}, {T}: Target player draws a card. 1/2
Mist Raven 2UUCreature — Bird Flying When Mist Raven enters the battlefield, return target creature to its owner's hand. 2/2
Curious Cadaver 2UBCreature — Zombie Detective Flying When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. 3/1
Aven Farseer 1WCreature — Bird Soldier Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. 1/1
Latchkey Faerie 3UCreature — Faerie Rogue Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1
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