Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Herald of the Fair

2W · Creature — Human

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Daring Thunder-Thief 3UCreature — Turtle Rogue Flash Daring Thunder-Thief enters the battlefield tapped. 4/4
Honorable Scout WCreature — Human Soldier Scout When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. 1/1
Flailing Drake 3GCreature — Drake Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. 2/3
Bloodcrazed Paladin 1BCreature — Vampire Knight Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 1/1
Amped Up 5RSorcery This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Aven Wind Mage 2UCreature — Bird Wizard Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. 2/2
Flowstone Mauler 4RRCreature — Beast Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. 4/5
Cacophony Unleashed 5BBEnchantment When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Watcher of the Spheres WUCreature — Bird Wizard Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn. 2/2
Coordinated Assault RInstant Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Page 317