Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Herald of Kozilek

1UR · Creature — Eldrazi Drone

Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast. 2/4

Similar cards

Color identity:
NameManaTypeText
Vodalian Mystic 1UCreature — Merfolk Wizard {T}: Target instant or sorcery spell becomes the color of your choice. 1/1
Rattleclaw Mystic 1GCreature — Human Shaman {T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add {G}{U}{R}. 2/1
Scalelord Reckoner 3WWCreature — Dragon Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 4/4
Inescapable Blaze 4RRInstant This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
Psychogenic Probe 2Artifact Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
Penumbra Kavu 4GCreature — Kavu When Penumbra Kavu dies, create a 3/3 black Kavu creature token. 3/3
Brood Keeper 3RCreature — Human Shaman Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn." 2/3
Banishment 3WEnchantment Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
Falling Timber 2GInstant Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
Emergent Woodwurm 6GCreature — Wurm Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 4/4
Page 514