M:tG card similarity search
1UR · Creature — Eldrazi Drone
Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Geralf, the Fleshwright | 2U | Legendary Creature — Human Warlock | Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. 2/3 |
| Adeliz, the Cinder Wind | 1UR | Legendary Creature — Human Wizard | Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2 |
| Silverquill Apprentice | WB | Creature — Human Warlock | Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. 2/2 |
| River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
| Fiery Inscription | 2R | Enchantment | When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. |
| Howlpack Alpha | Creature — Werewolf | Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3 | |
| Umara Wizard | 4U | Creature — Merfolk Wizard | Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. 4/3 |
| Unpredictable Cyclone | 3RR | Enchantment | If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Psychic Theft | 1U | Sorcery | Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. |
| Forced March | XBBB | Sorcery | Destroy all creatures with mana value X or less. |