M:tG card similarity search
3U · Creature — Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Dragon's Eye Sentry | W | Creature — Human Monk | Defender, first strike 1/3 |
Court Street Denizen | 2W | Creature — Human Soldier | Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2 |
Retrieval Agent | 3U | Creature — Human Soldier | {2}: Retrieval Agent gets +1/-1 until end of turn. 2/5 |
Captain of the Mists | 2U | Creature — Human Wizard | Whenever another Human enters the battlefield under your control, untap Captain of the Mists. {1}{U}, {T}: You may tap or untap target permanent. 2/3 |
Sighted-Caste Sorcerer | 1W | Creature — Human Wizard | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) 1/1 |
Dimir Informant | 2U | Creature — Human Rogue | When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 1/4 |
Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Giant Killer | W | Creature — Human Peasant | {1}{W}, {T}: Tap target creature. 1/2 |
Hand of Enlightenment | Enchantment Creature — Human Monk | First strike 2/2 | |
Faramir, Field Commander | 3W | Legendary Creature — Human Soldier | At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. 3/3 |