Card Codex

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17 May 2024: Card library updated.

Helm of the Host

4 · Legendary Artifact — Equipment

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Similar cards

Color identity:
NameManaTypeText
Mishra's Toy Workshop Land {T}: Add {C}{C}{C}. Spend this mana only on spells and abilities that put tokens onto the battlefield. Use toys to represent the tokens.
Break Through the Line 1REnchantment {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Currency Converter 1Artifact Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Ral, Storm Conduit 2URLegendary Planeswalker — Ral Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Loyalty 4
Breeding Pit 3BEnchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Deathless Knight B/GB/GB/GB/GCreature — Skeleton Knight Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2
Alive 3GSorcery Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
Varchild, Betrayer of Kjeldor 2RLegendary Creature — Human Knight Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3
Mystic Reflection 1UInstant Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Nimble Trapfinder 1UCreature — Human Rogue Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1
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