M:tG card similarity search
4RR · Creature — Dragon
Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. 6/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Summoner's Pact | 0 | Instant | Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. |
| Nazahn, Revered Bladesmith | 4GW | Legendary Creature — Cat Artificer | When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls. 5/4 |
| Corpse Connoisseur | 4B | Creature — Zombie Wizard | When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3 |
| Phantom Monster | 3U | Creature — Illusion | Flying 3/3 |
| White Glove Gourmand | 2WB | Creature — Human Noble | When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token. 2/2 |
| Armored Pegasus | 1W | Creature — Pegasus | Flying 1/2 |
| Concordia Pegasus | 1W | Creature — Pegasus | Flying 1/3 |
| Mistral Charger | 1W | Creature — Pegasus | Flying 2/1 |
| Stormfront Pegasus | 1W | Creature — Pegasus | Flying 2/1 |
| Eutropia the Twice-Favored | 1GU | Legendary Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2 |