M:tG card similarity search
4RR · Creature — Dragon
Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Pouncing Wurm | 3G | Creature — Wurm | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. 3/3 |
| Peacekeeper | 2W | Creature — Human | At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. 1/1 |
| Coral Trickster | 1U | Creature — Merfolk Rogue | Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. 2/1 |
| Clockwork Swarm | 4 | Artifact Creature — Insect | Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3 |
| Devastating Summons | R | Sorcery | As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens. |
| Scuttlegator | 4G/UG/U | Creature — Crab Turtle Crocodile | Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. 6/6 |
| Chosen of Markov | 2B | Creature — Human | {T}, Tap an untapped Vampire you control: Transform Chosen of Markov. 2/2 |
| Merieke Ri Berit | WUB | Legendary Creature — Human | Merieke Ri Berit doesn't untap during your untap step. {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. 1/1 |
| Rubble | 2R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. |
| Telethopter | 4 | Artifact Creature — Thopter | Tap an untapped creature you control: Telethopter gains flying until end of turn. 3/1 |