Card Codex

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17 May 2024: Card library updated.

Hell to Pay

XR · Sorcery

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Similar cards

Color identity:
NameManaTypeText
Whiptail Moloch 4RCreature — Lizard When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. 6/3
Furious 3RRSorcery Furious deals 3 damage to each creature without flying.
Rough 1RSorcery Rough deals 2 damage to each creature without flying.
Seismic Rupture 2RSorcery Seismic Rupture deals 2 damage to each creature without flying.
Seismic Shudder 1RInstant Seismic Shudder deals 1 damage to each creature without flying.
Tremor RSorcery Tremor deals 1 damage to each creature without flying.
Resolute Rejection 1WInstant Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it. Cycling {2}
Cackling Flames 3RInstant Cackling Flames deals 3 damage to any target. Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
Axebane Guardian 2GCreature — Human Druid Defender {T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control. 0/3
Revel in Riches 4BEnchantment Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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