M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Wall of Swords | 3W | Creature — Wall | Defender (This creature can't attack.) Flying 3/5 |
| Ranger Squadron | 4WW | Creature — Cat Ranger | Flying Double team 3/4 |
| Viral Drake | 3U | Creature — Phyrexian Drake | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/4 |
| By Elspeth's Command | 2W | Enchantment | At the beginning of combat on your turn, choose one that wasn't chosen during your last combat — • Up to one target Soldier perpetually gets +1/+1 and gains flying. • Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance. • Create a 1/1 colorless Soldier artifact creature token. |
| Mobilization | 2W | Enchantment | Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token. |
| Scavenger Grounds | Land — Desert | {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards. | |
| Coalition Victory | 3WUBRG | Sorcery | You win the game if you control a land of each basic land type and a creature of each color. |
| Lieutenants of the Guard | 4W | Creature — Human Soldier | Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote. 2/2 |
| Wall of Denial | 1WU | Creature — Wall | Defender, flying Shroud (This creature can't be the target of spells or abilities.) 0/8 |
| Carrion Screecher | 3B | Creature — Zombie Bird | Flying 3/1 |