M:tG card similarity search
1G · Creature — Human Warrior
Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
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Fangren Firstborn | 1GGG | Creature — Beast | Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. 4/2 |
Canopy Crawler | 3G | Creature — Beast | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. 2/2 |
Skyclave Geopede | 2R | Creature — Insect | Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. 3/1 |
Molder Beast | 4G | Creature — Beast | Trample Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn. 5/3 |
Greven, Predator Captain | 3BR | Legendary Creature — Phyrexian Human Warrior | Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. 5/5 |
Festerleech | B | Creature — Zombie Leech | Whenever Festerleech deals combat damage to a player, you mill two cards. {1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
A-Canopy Tactician | 3G | Creature — Elf Warrior | Other Elves you control get +1/+1. {T}: Add {G}{G}{G}. 3/4 |
Canopy Tactician | 3G | Creature — Elf Warrior | Other Elves you control get +1/+1. {T}: Add {G}{G}{G}. 3/3 |
The Howling Abomination | 3RG | Legendary Creature — Human Beast Warrior | Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5 |
Orcish Captain | R | Creature — Orc Warrior | {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |