M:tG card similarity search
2W · Creature — Human Cleric
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage. 0/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Knowledge and Power | 4R | Enchantment | Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target. |
| Spiritmonger | 3BG | Creature — Beast | Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. 6/6 |
| Marble Priest | 5 | Artifact Creature — Cleric | All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. 3/3 |
| Pyrophobia | 1R | Sorcery | Pyrophobia deals 3 damage to target creature. Cowards can't block this turn. |
| Hindervines | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. |
| Wolfhunter's Quiver | 1 | Artifact — Equipment | Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature." Equip {5} |
| Defiant Thundermaw | Creature — Dragon | Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target. 4/4 | |
| Makeshift Munitions | 1R | Enchantment | {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. |
| Fylgja | W | Enchantment — Aura | Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. {2}{W}: Put a healing counter on Fylgja. |
| Stir the Pride | 4W | Instant | Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W} (Choose both if you pay the entwine cost.) |