M:tG card similarity search
2R · Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dimir Infiltrator | UB | Creature — Spirit | Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 1/3 |
| Invasion of the Giants | UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs {2} less to cast. |
| Crackling Perimeter | 1R | Enchantment | Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. |
| Aggravate | 3RR | Instant | Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. |
| Sacred Knight | 3W | Creature — Human Knight | Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
| Words of War | 2R | Enchantment | {1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead. |
| Herald of Secret Streams | 3U | Creature — Merfolk Warrior | Creatures you control with +1/+1 counters on them can't be blocked. 2/3 |
| Wanderbrine Rootcutters | 2U/BU/B | Creature — Merfolk Rogue | Wanderbrine Rootcutters can't be blocked by green creatures. 3/3 |
| Stealth Mission | 2U | Sorcery | Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. |
| Enter the God-Eternals | 2UUB | Sorcery | Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |