Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heat Wave

2R · Enchantment

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Similar cards

Color identity:
NameManaTypeText
Abundant Maw 8Creature — Eldrazi Leech Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life. 6/4
Marisi, Breaker of the Coil 1RGWLegendary Creature — Cat Warrior Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 5/4
Last Caress 2BSorcery Target player loses 1 life and you gain 1 life. Draw a card.
Warteye Witch 2BCreature — Goblin Shaman Whenever Warteye Witch or another creature you control dies, scry 1. 3/2
Eagle of Deliverance 4WWCreature — Bird Soldier Flying When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less. 5/5
Onyx Talisman 2Artifact Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
Armored Transport 3Artifact Creature — Construct Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Necro-Impotence BBBEnchantment Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
Vampire Spawn 2BCreature — Vampire When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3
Daunting Defender 4WCreature — Human Cleric If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. 3/3
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