Card Codex

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17 May 2024: Card library updated.

Heat Wave

2R · Enchantment

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Similar cards

Color identity:
NameManaTypeText
Anzrag, the Quake-Mole 2RGLegendary Creature — Mole God Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. 8/4
Street Wraith 3BBCreature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4
Aura Gnarlid 2GCreature — Beast Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. 2/2
Angelic Page 1WCreature — Angel Spirit Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1
Make Disappear 1UInstant Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays {2}.
Aetherflame Wall 1RCreature — Wall Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4
Chaosphere 2RWorld Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
Override 2UInstant Counter target spell unless its controller pays {1} for each artifact you control.
Crafty Pathmage 2UCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 1/1
Pathmaker Initiate 1RCreature — Human Wizard {T}: Target creature with power 2 or less can't be blocked this turn. 2/1
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