M:tG card similarity search
4 · Artifact — Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Name | Mana | Type | Text |
---|---|---|---|
Vulshok Heartstoker | 2R | Creature — Human Shaman | When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Bounty Hunter | 2BB | Creature — Human Archer Minion | {T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. 2/2 |
Mystic Penitent | W | Creature — Human Nomad Mystic | Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1 |
Copper Carapace | 1 | Artifact — Equipment | Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Coppercoat Vanguard | 1W | Creature — Human Soldier | Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2 |
Sword of Vengeance | 3 | Artifact — Equipment | Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} |
Skull Saucer | 4BB | Creature — Zombie Head | Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. 4/1 |
Audacity | G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card. |
Lord of Atlantis | UU | Creature — Merfolk | Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Cutthroat Maneuver | 3B | Instant | Up to two target creatures each get +1/+1 and gain lifelink until end of turn. |