Card Codex

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17 May 2024: Card library updated.

Heartmender

2G/WG/W · Creature — Elemental

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Enfeeblement BBEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.
Mire's Grasp 1BEnchantment — Aura Enchant creature Enchanted creature gets -3/-3.
Pin to the Earth 1UEnchantment — Aura Enchant creature Enchanted creature gets -6/-0.
Sensory Deprivation UEnchantment — Aura Enchant creature Enchanted creature gets -3/-0.
Torment 1BEnchantment — Aura Enchant creature Enchanted creature gets -3/-0.
Weakness BEnchantment — Aura Enchant creature Enchanted creature gets -2/-1.
Weight of the Underworld 3BEnchantment — Aura Enchant creature Enchanted creature gets -3/-2.
Bolrac-Clan Crusher 3RGCreature — Ogre Warrior {T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. 4/4
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Nim Replica 3Artifact Creature — Zombie {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. 3/1
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