M:tG card similarity search
2RR · Creature — Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target. Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.) 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Drowner of Hope | 5U | Creature — Eldrazi | Devoid (This card has no color.) When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature. 5/5 |
| Jund Hackblade | B/GR | Creature — Goblin Berserker | As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. 2/1 |
| Jungle Wayfinder | 2G | Creature — Elf Warrior | When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle. 3/3 |
| Wrap in Flames | 3R | Sorcery | Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. |
| Tin Street Hooligan | 1R | Creature — Goblin Rogue | When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact. 2/1 |
| Company Commander | 2WB | Creature — Human Soldier | Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4 |
| Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
| Screamer-Killer | 4R | Creature — Tyranid | Trample Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target. 5/5 |
| Marshdrinker Giant | 3GG | Creature — Giant Warrior | When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. 4/3 |
| Trophy Mage | 2U | Creature — Human Wizard | When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle. 2/2 |