M:tG card similarity search
W · Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lightning Prowess | 2R | Enchantment — Aura | Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target." |
| Heartwood Treefolk | 2GG | Creature — Treefolk | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4 |
| Surprise Deployment | 3W | Instant | Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) |
| Cursed Land | 2BB | Enchantment — Aura | Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. |
| Karazikar, the Eye Tyrant | 3BR | Legendary Creature — Beholder | Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. 5/5 |
| Thunder Brute | 4RR | Creature — Cyclops | Trample Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. 5/5 |
| Spider Climb | G | Enchantment — Aura | You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
| Risk Factor | 2R | Instant | Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
| Defy Gravity | U | Instant | Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |