M:tG card similarity search
3G · Creature — Insect
Flying Shroud (This creature can't be the target of spells or abilities.) 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Cult of the Waxing Moon | 4G | Creature — Human Shaman | Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. 5/4 |
| Infested Werewolf | Creature — Werewolf | Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 | |
| Pulse of the Tangle | 1GG | Sorcery | Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. |
| Caller of the Claw | 2G | Creature — Elf | Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn. 2/2 |
| Palani's Hatcher | 3RG | Creature — Dinosaur | Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. 5/3 |
| Gorilla Tactics | 1G | Instant | Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens. |
| Undercellar Myconid | 2G | Creature — Fungus | Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color. 1/2 |
| Seed Spark | 3W | Instant | Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens. |
| Varis, Silverymoon Ranger | 1GG | Legendary Creature — Human Elf Ranger | Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token. 3/3 |
| Curse of Clinging Webs | 2G | Enchantment — Aura Curse | Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach. |